The Go On In update

Heroesof Idleville

A tiny MMO at the edge of your screen. Your hero now takes the field with a party of followers, a pocketful of socketed gems and a battle gauge that makes geese nervous.

Early Access · v0.25.6 · Windows, Linux & Android, or a browser preview · free, no key needed · what's new · also on itch.io

Chapter the first

A whole world, forty pixels tall

Once upon a workday, a very small hero moved into the edge of your screen. They hold down a strip forty pixels tall (taller, if you insist), walk a road you can see coming, and pick fights with the local wildlife while you answer email. Now they have friends. 19 zones, 21 skills to 99 and a town full of other players wait past the strip, and none of it needs your attention. Nothing blinks. Nobody nags. The goose, admittedly, is a different matter.

  1. I. It lives on your desktop

    A see-through strip along the top or bottom of your screen. Turn on Reserve space and your windows make room for it, like a taskbar for a very brave person.

  2. II. It fights while you work

    Your hero and up to two followers take the fights on their own, gauges filling, gems firing. A glance tells you what's next on the road. Nothing blinks for attention.

  3. III. You drop by when you like

    Click your hero and the panel opens: new gear, skills creeping towards 99. Or send everyone home to Idleville, where other heroes mill about the square and the quest folk have favours to ask.

Combat 2.0

Every hero has a gauge. Yes, even the goose.

Fights are Active Time battles now: a party of up to three against up to five enemies, speed deciding who acts and how often, and the whole world holding its breath while somebody swings.

What the strip shows over every fighter: health (green for your side, red for theirs), a thin blue mana line, and a gauge that goes gold when it's their turn. The blue diamond marks a Veteran: that's a Grizzled Goose, and it has opinions.
A capture of the game on a Grand strip: the party panel in the sky lists the knight casting Second Chance at 180 of 200 health, Pip knocked out with a skull, and Grizzle; below, the knight lifts Pip back up while Pip says Ow.
Straight from the game, on a Grand strip: the party panel keeps everyone's health and mana in the sky while a battle plays. Pip is down, so the knight is casting Second Chance. Pip's review: "Ow."

Speed fills the gauges. The skills come from gems socketed in your gear, each at a fixed chance, all of them together about one turn in four, and every basic attack wins some mana back. You pick each character's tactics; the party handles the swinging. How a battle goes, in full

Early Access

Early, and honest about it

Heroes of Idleville is a real, playable game that is still being built. Here's what that means for you.

0.25.6The newest patch notes Go On In, and everything before it →

Questions? support@heroesofidleville.com

  • Playable today, growing all the time

    Everything on this page is in the game now, and it keeps growing with frequent updates. The game fetches each one by itself and restarts into it, so you only ever download it once.

  • Shaped by the people playing it

    It's early enough that what players say really does change what gets built next, and what gets fixed first.

  • Come on in, it's free

    Anyone can download the game, and there's no key to find. Open the panel, make a hero with a name and a password, and you're in. An email is optional, but it's the way back if you forget your password.

Android · phones and tablets

Pocket-sized

The whole adventure now fits in a pocket: same hero, same party, same world, same suspicious goose. It's the full game, not a cousin of it, so what you do on the desktop is waiting in your hand.

The game on a phone held sideways: the meadow fills the screen, the hero's page slides in from the right as a sheet, and the menu bar sits under it.
Sideways. The stage fills the screen and a page slides in from the right. Close it and the heroes have the whole view again.
The game on a tablet held sideways: the stage on the top left, the chat under it, and the hero's page with the full menu on the right.
Tablet. Room for two panes: the stage and the chat on the left, the page and its whole menu on the right.
The game on a phone held upright: the meadow on top, the hero's page under it, and the five-button menu bar at the bottom.
Upright. The stage on top, the page under it, the menu where your thumb already is.
  • Hold to peekA long press is the mouse's hover: items, skills and gems show their cards.
  • Turns with youSideways, upright or whatever the phone feels like. Settings picks.
  • Tells you when it's oldA new version? You'll get a Download button in the game: tap, install, carry on.

Get it on AndroidHow to installTry the browser preview

No Android handy? The browser preview is the same game in a tab: no install, same hero, same world. A first taste; Google Play is later, so for now the APK comes straight from this site.

Early Access · v0.25.6

Your party is packed

The boots are laced, the backpack is bulging with turnips and the goose has been warned. It's free, and there's no key to hunt down: download, open the panel, and make your hero with a name and a password. Add an email if you like (handy for when the password goes missing). Then pick a starter hero and get back to work. They'll take it from there.

Windows: Unzip and run HeroesOfIdleville.exe. Linux: chmod +x HeroesOfIdleville-x86_64.AppImage and run it. Android: allow installs from your browser once, open the APK and tap Install (the steps, with the checksum). Rather have a plain binary? The ▾ beside the Linux button has the .tar.gz. The browser preview is a first taste: no install, same hero, same world; the full game lives at the edge of your desktop or in your pocket. On the desktop the game keeps itself up to date from then on; on Android it tells you when there's a new version. Stuck? Write to support@heroesofidleville.com.

Also on itch.io, for anyone who likes their games on a shelf with the other games.