The Go On In update
Heroesof Idleville
A tiny MMO at the edge of your screen. Your hero now takes the field with a party of followers, a pocketful of socketed gems and a battle gauge that makes geese nervous.
Early Access · v0.25.6 · Windows, Linux & Android, or a browser preview · free, no key needed · what's new · also on itch.io
heroes and counting · online right now
Chapter the first
A whole world, forty pixels tall
Once upon a workday, a very small hero moved into the edge of your screen. They hold down a strip forty pixels tall (taller, if you insist), walk a road you can see coming, and pick fights with the local wildlife while you answer email. Now they have friends. 19 zones, 21 skills to 99 and a town full of other players wait past the strip, and none of it needs your attention. Nothing blinks. Nobody nags. The goose, admittedly, is a different matter.
I. It lives on your desktop A see-through strip along the top or bottom of your screen. Turn on Reserve space and your windows make room for it, like a taskbar for a very brave person.
II. It fights while you work Your hero and up to two followers take the fights on their own, gauges filling, gems firing. A glance tells you what's next on the road. Nothing blinks for attention.
III. You drop by when you like Click your hero and the panel opens: new gear, skills creeping towards 99. Or send everyone home to Idleville, where other heroes mill about the square and the quest folk have favours to ask.
Combat 2.0
Every hero has a gauge. Yes, even the goose.
Fights are Active Time battles now: a party of up to three against up to five enemies, speed deciding who acts and how often, and the whole world holding its breath while somebody swings.

Speed fills the gauges. The skills come from gems socketed in your gear, each at a fixed chance, all of them together about one turn in four, and every basic attack wins some mana back. You pick each character's tactics; the party handles the swinging. How a battle goes, in full
The road goes on
There's a lot past the next goose
Zones, loot, a town full of other heroes and a long list of things to be very good at. The field guide has the lot, drawn in the game's own art; here's where to start reading.
19 zones, one long walk
From Dewdrop Meadow to the Astral Expanse, plus 4 gathering places and 8 fighting grounds, each drawn in a landscape of its own.
Loot with opinions
1,488 items, 82 affixes, a rarity for every mood, and sockets for gems.
A town with neighbours
7 shops, 43 jobs, a market, a bank, a wishing well and other heroes milling about the square.
Quests from real characters
16 quest folk with a favour to ask and 32 chains that pay in gold, followers and furniture.
21 skills, all the way to 99
Mining, fishing, cooking, thieving, runecrafting and the classic road to a cape.
25 pets, from a rock up
A friend for the hero's heel with a talent to match, hatched, fed and quietly adored.
Early Access
Early, and honest about it
Heroes of Idleville is a real, playable game that is still being built. Here's what that means for you.
0.25.6The newest patch notes Go On In, and everything before it →Questions? support@heroesofidleville.com
Playable today, growing all the time
Everything on this page is in the game now, and it keeps growing with frequent updates. The game fetches each one by itself and restarts into it, so you only ever download it once.
Shaped by the people playing it
It's early enough that what players say really does change what gets built next, and what gets fixed first.
Come on in, it's free
Anyone can download the game, and there's no key to find. Open the panel, make a hero with a name and a password, and you're in. An email is optional, but it's the way back if you forget your password.
Android · phones and tablets
Pocket-sized
The whole adventure now fits in a pocket: same hero, same party, same world, same suspicious goose. It's the full game, not a cousin of it, so what you do on the desktop is waiting in your hand.



- Hold to peekA long press is the mouse's hover: items, skills and gems show their cards.
- Turns with youSideways, upright or whatever the phone feels like. Settings picks.
- Tells you when it's oldA new version? You'll get a Download button in the game: tap, install, carry on.
Get it on AndroidHow to installTry the browser preview
No Android handy? The browser preview is the same game in a tab: no install, same hero, same world. A first taste; Google Play is later, so for now the APK comes straight from this site.
Early Access · v0.25.6
Your party is packed
The boots are laced, the backpack is bulging with turnips and the goose has been warned. It's free, and there's no key to hunt down: download, open the panel, and make your hero with a name and a password. Add an email if you like (handy for when the password goes missing). Then pick a starter hero and get back to work. They'll take it from there.
Hello from ! When the game asks How did you find us?, pick , so we know which road you came by. (It's optional, and nobody will be cross.)
Windows: Unzip and run HeroesOfIdleville.exe. Linux: chmod +x HeroesOfIdleville-x86_64.AppImage and run it. Android: allow installs from your browser once, open the APK and tap Install (the steps, with the checksum). Rather have a plain binary? The ▾ beside the Linux button has the .tar.gz. The browser preview is a first taste: no install, same hero, same world; the full game lives at the edge of your desktop or in your pocket. On the desktop the game keeps itself up to date from then on; on Android it tells you when there's a new version. Stuck? Write to support@heroesofidleville.com.
Also on itch.io, for anyone who likes their games on a shelf with the other games.










