The chronicle · patch notes

Since last we met

37 updates of deeds great and small since 0.4.0: a bank, a golden frame for the strip, geese that fly you places, pets, whispers, a town you walk to, and battles in which a whole party fights together. Newest first; pick a chapter from the index.

  1. The newest chapter

    0.20.0

    Combat 2.0

    15 entries

    • Heavily unbalanced, probablyTell us what breaks! Combat 2.0 rebuilds fighting from the ground up, and anything this big wobbles before it settles: some fights will be pushovers and some bosses downright rude. Send a report from the game or write to support@heroesofidleville.com (a real person reads every one) and we'll sand the edges down in the next patches.
    • Battles with a partyFights are Active Time battles now: your hero and up to two followers against packs of up to five, every gauge filling at its owner's speed. 10 followers join from quests, discoveries, bosses and dungeons, each with a voice, a weapon and gear of their own, and Aggressive, Balanced, Defensive or Support tactics decide how each of them fights. A slow weapon swings harder and a quick one lighter, skills included, so Grizzle's maul hits like a door and Fennel's daggers like a flurry. And they chat: dozens of lines each, plenty of them to you by name.
    • Skills live in gemsEvery skill and spell comes from a gem socketed in your gear: 125 of them, from common Fire to the ten legendary ones. Gems earn AP in battle, grow through five levels (each asks ten times the AP of the last, so a mastered gem is a real trophy) and bud a copy when mastered; support gems link to their neighbours. Each gem shows its own chance and roughly how many turns it'll get, and mana comes back with your basic attacks. A gem your weapon can't use (sword arts in a longbow's hands, say) wears a red "won't be used" frame, judged for the hero and each follower by what they hold; socket it anyway if you're planning ahead. Take a piece off and its gems hop back into your bag.
    • Tactics set the skill capBalanced shares a quarter of the turns among all skills. Aggressive lets attack skills take up to 35% of turns and keeps the rest to 15%; Defensive does the same for taunts, guards and shields, and Support for heals and buffs. Every follower follows its own tactic, so a Support healer and an Aggressive brawler can share one party.
    • Mana gear and four new battle affixesStaves, greatstaves and wands carry max mana, robes, hats and hoods mana per attack, the ones in your bag included. Four battle affixes join the loot: Siphoning (of Second Helpings) tops the party's mana up whenever an enemy falls, Thrifty (of the Miser) makes skills cheaper, Eager (of the Early Bird) gives a head start on the gauge and Virtuoso (of Showmanship) makes skills hit and heal harder. And the four magic power affixes that sounded like armour now say what they do: Sturdy is Runed, Stalwart is Arcane, of the Turtle is of the Owl and of the Wall is of the Magus, on the gear you already own too.
    • A much bigger bestiary226 enemies, most of them new, with 80 enemy skills between them. Veterans lead the packs, tiny foes act often and huge ones hit like a falling wardrobe, and every one of them flinches and falls with its own animation.
    • Something worth doing everywhereRaids scale to whoever joins and every dungeon has a Heroic mode at your level. The tower is a weekly ladder with tokens and a shop, and the seven fighting grounds are gem and Slayer grounds. Stories pay at your level, jobs pay better, expeditions bring home materials, mini-game wins boost your haul, and road pickpockets turn up curios.
    • Trophies with a purposeBoss and raid trophies are crafting inputs now, with fourteen new ones to collect: Reforge a set piece a rarity up, Temper a unique with one more affix, or make the new top-tier potions and furniture.
    • The Sparring PaddockThe Paddock sends one sparring partner per fighter, matched to that fighter's weapon level and paid in weapon xp. Partners for a brand-new hero put up a real fight now instead of folding at a sneeze, and still go down in a couple of honest blows. No loot, no gems, no hard feelings.
    • A taller strip, if you likeSettings has a Strip height: Slim (as before), Tall or Grand. The taller ones add a real sky, bubbles of two or three lines, bigger summons and raid bosses, and a party panel with every member's HP, MP and gauge while a battle plays.
    • A new HUDAt Tall and Grand your level, gold, HP, MP and XP sit on your own card in the party panel. Slim gets the same green HP bar with its damage ghost, the XP track and a thin mana line between them. Mana refills live between fights and follows every blow in battle, and mana from a kill shows the moment the enemy falls. The foes line up on the right: long names shrink to fit, and a pack of two or more is listed enemy by enemy, with its HP, who's down and who you're aiming at.
    • The New UI for everyoneThe New UI is the default look now. Went back to the old one? It stays yours, and Settings → Look → New UI flips between them whenever you like. On a short screen its menu shrinks to icons to leave the page room, and a page that still doesn't fit scrolls instead of losing its bottom.
    • Menu tabs on the stripSettings → Strip's left swaps the stats plate for the menu tabs: one click opens any page, another click on it closes it again. A thin HP line stays under them, so you still see how your hero is holding up. The Mail tab now shows how many letters are waiting unread, there and in the panel.
    • A calmer paceFights felt like a film on fast-forward, so the gauges fill slower again, and Night Shift's pay is tuned to match: time away still counts, just not more than walking.
    • FixesGems left in pieces you took off before this update are handed back to your bag, once. Windows: with Reserve space on, the strip now stays at its screen edge on scaled displays and on monitors left of the main one. Farming and What next plant your best seed, not the first in the list, and a level-up opens its new spots, recipes and seeds in What next right away. Switching Auto off mid-fight now tells you the blow already swinging will land. A ranged hero's shot at a raid boss lands in its turn, summons at Grand hit the pack, and a knocked-out hero no longer rests under a party panel stuck at 0 HP. The quest givers' talk, and every other pop-up from the strip, now stays whole on screen and clear of the strip at any edge, height and size, and scrolls when there's more to say than room. A tool with a long list of stats wraps it on its card, so Start stays in view, and no page can stretch the panel wider any more. The shop keepers' buttons wrap into rows, and a gathering spot that closes as you arrive is passed by. The game also travels lighter, without the editor-only helpers it used to carry, but we're still chasing the slow memory creep some of you see: if your game gets heavier over a long day, tell us with a bug report from the game or at support@heroesofidleville.com.
  2. 0.16.4Sets & Sensibility5 entries
    • Twenty-six gear setsGear now comes in sets: wear two, four or five pieces of one and they grant a bonus together, from the Goose-Down Set up to kits for the far zones. The item details list every piece and which ones you own. Along with them, 140 new helmets, armour, boots, trinkets and weapons, five of them unique, each with its own look on your hero.
    • A ladder of healing potionsEight healing potions, from Minor to Heroic (and Grandma's emergency soup), heal a share of your max HP rather than a fixed amount, so a good one stays good as you grow. Auto-eat picks the one that fits what you're missing.
    • Search every recipeEvery crafting page (Smithing, Crafting, Cooking, Alchemy) has a search box. Type 'iron' and you get everything called iron, made of iron or made with it. It keeps your text while your bag changes, and works with the tabs and 'Only what I can make'.
    • Ask for a featureSend a report has a new kind of letter: Feature request. Dream big; a real person reads every one.
    • FixesOn Windows the menu no longer stops listening to clicks until you close and reopen it (turning on the New UI in Settings did it every time). Hovering gear in the gear window no longer throws a giant copy of its details over the menu. Thieving targets now say whether they're a stall (safer, pays in goods) or a person (riskier, pays in gold).
  3. 0.16.3Right on the anvil3 entries
    • Tools that meet their workEvery rock, tree, patch, station and pocket now stands where your hero's tool actually lands: the pickaxe on the rock, the axe in the trunk, the ladle in the pot. And the anvil got a rebuild, low and square with the smith, so the hammer comes down right on the glowing bar.
    • Nobody left behindA trip that ended straight into work (fishing at the cove, say) left its ride standing on the strip: a snail, a goose, a balloon. Rides now pack up however a trip ends.
    • Menus on LinuxDrop-downs and menus, like the guild bank's amounts, no longer hide behind the panel or let clicks through to what's under them on Linux desktops.
  4. 0.16.2Shoulder to shoulder5 entries
    • Raids, up closeThe other heroes at a world raid now fight right at the boss's side, arriving from behind it and swinging into it, while your hero dashes in at the front. Their hits go in your log while you're there; a big crowd's are rolled up into one line every few seconds.
    • Loot for everyone who helpsRaid rewards no longer depend on damage. Land 5 blows and you get the full reward, the same as the strongest hero there: the xp, the gold, the items and the same chance at the rare ones. A few blows still earn a little something. The top three by damage get a bit of extra gold (and #1 a bonus roll), #1 earns the boss's title, and the podium gets the raid legend chat icon by mail.
    • Swings with weightThe sword winds up, sweeps a proper arc in your weapon's metal and sparks where it lands, with the hit and the number right on the impact; crits get a double edge and a split-second freeze. Bows draw longer and loose new arrows, staves throw new bolts, and each lands with its own burst.
    • Some of a stackPay part of a stack into the guild bank or take part of it out: a click on a stack offers round amounts, half, all or any number you type. Shift-click still moves the lot.
    • FixesA player's menu clicked low in the chat now opens right above their name, not up at the top of the screen.
  5. 0.16.1Room to talk5 entries
    • Mentions that mentionWrite @Name and it shows as a name chip you can click. When someone mentions you, their line gets a gold band, the Chat tab and your strip wear an @, and a notification can tell you (Settings → Notifications). Type @ and two letters and the chat suggests who you mean.
    • Chat in a window of its ownTick Pop out in the chat's header and the whole chat, history and all, moves into its own window. It stays open with the panel shut and remembers where you put it; Whisper, Mention and the strip's badge bring it to the front. Close it and the chat is back in the panel.
    • A smaller menu, if you likeIn the New UI, Settings → Look → Menu tabs picks the panel's tab size: Big as before, Compact at about half the height, or Icons only in one slim row, names on hover.
    • Linux in one fileLinux now downloads as an AppImage: one file, chmod +x and play, and it updates itself like the rest. The plain binary is still there under the ▾.
    • FixesThe leaderboards fit the panel again, the World tab no longer opens with an empty list now and then, and the strip's tray arrow points the right way: › to open, ‹ to tuck away.
  6. 0.16.0Welcome to Idlevillea milestone16 entries
    • Idleville is a place nowThe town is no longer a tab you open from anywhere: it's a place you go, a 20-second trip from wherever you are, like any zone. It's safe, with no fights, nothing to gather and no pockets to pick. The shops, the pawnbroker, the bank, the well, the market, the workshops, the job board and your home all work there and only there; looking is free from anywhere, and every Town page offers a one-click trip home. Loot filters still sell as the loot drops, wherever you are.
    • Heroes in the squareIn town you finally see the neighbours: the other heroes there stroll about the square in their own looks, up to six at a time (friends and guildmates first) and a +N for the rest. Hover for a name, click to whisper or add a friend.
    • Quests from peopleThe Turnip King, Granny Bramble and the other quest folk now wait in the square: a ! over them when they have a tale for you, a ? when one is ready to hand in. Accept a chain from them and bring its last step back to them; every step in between is turned in wherever it happens. And whenever a character speaks, anywhere, they walk onto the strip in person.
    • Always know what's nextA quest tracker on the target pill reads your next goal: 'Defeat Opinionated Sheep ×6 · 2/6', 'Go to Whispering Woods' or 'Hand in to Granny Bramble in Idleville'. Pick the chain it follows with Track in the journal. Steps that just need you somewhere (at dusk, in the rain) now stay done once you've been there, and the enemies a kill step or your Slayer task asks for turn up more often.
    • The path aheadThe strip shows the next three things on your hero's road: standing in the scene ahead of them, coming a spot closer with every step, and as three little icons at the far end. Hover them for the whole queue. In a dungeon they are the rooms ahead, and the hero now walks the corridor between rooms instead of standing about. Both can be switched off in Settings.
    • Rest by the campfireHP now comes back 20% at a time: every five minutes on the move, every 30 seconds at the camp. Low on HP with no food, your hero pitches a little campfire and sits until full, grilling a raw minnow or crabapple from the bag for half its Cooking xp. Rest at least a minute to full and you're Well rested: +5% xp for 10 minutes. Get up whenever you like.
    • Snacks, sensiblyAuto-eat is now on for everyone at 70% HP. And mid-fight, a hero below that line takes one bite instead of a swing, once a fight, so a full bag carries you further without making bosses a picnic.
    • What next?The little ▾ beside the step button opens What next?: adventure here, travel, gather, farm, craft, work a job or rest, and repeat your last spot, recipe or shift in one click. Its last row reopens the While you were away summary. Gathering, from here or the Skills tab, now happens where you stand, or your hero walks to the nearest zone that has it: no more teleporting.
    • A strip that talks less, if you likeSettings has Chattiness: Chatty (the default, everything as before), Normal (routine chatter at most every 50 seconds) or Quiet (just what matters). The bubble is one slim line now, so you see the scenery behind it, and dungeon lines are said once. Or send every line to a Text band above, below, beside or inside the strip, with its size, lines, background and fading yours to pick.
    • A gentle startNew heroes start with a small panel and strip that open up as they go: the Town after the first fights, Skills when First Steps sends you mining, the Market at Adventuring 8, each one announced and glowing until you look. Heroes from before keep everything, and Show everything in Settings opens it all at once. The tutorial's cards and marching gold highlights now point right at what to click.
    • Hands to yourselfPicking pockets on the road is now your choice: it's off until you tick Pick pockets on the road, in Hero → Cape & habits or on the Thieving page. When it happens, the strip says so on a line of its own: the gold and xp, or the bop on the nose.
    • Try it onClick an item in the Bag and it opens in a window of its own: the details, how it stacks up against what you wear, and Equip, Sell or Lock. Right-click for the quick menu. In Hero → Overview a gear slot opens everything in your bag that fits, best first, with the comparison as you hover. And the new Tools row lets you choose the pickaxe, hatchet or rod your hero swings, or leave it on Auto for the best in the bag.
    • Fresh achievementsAchievements you've just earned wear a NEW tag until you've had a look, with a count on the Hero tab. Filter to New, sort Newest first, or Mark all seen.
    • Honk in chatType :goose: and a goose it is: nearly a hundred pixel emoji for chat, with a picker by the chat box and suggestions as you type a colon. And heroes who go above and beyond can be awarded a chat icon by the staff; it arrives by mail, to wear beside your name.
    • A fresh start, if you want oneSettings → Account can start your hero over, keeping your cosmetics and achievements if you like, once a week. Or delete your account: it waits seven days, and logging in before then calls it off.
    • Polish, and a peek at a new lookDarker inks that read on the parchment, drop-downs that no longer eat clicks, tooltips drawn inside the panel instead of in windows of their own, a spacing pass on every panel, fog that stops blinking, a thief who runs behind your hero, and Hyprland support for classic hyprland.conf setups, with space reserved on the right monitor. The guild bank gets the Bag's search, sort and filters. Fixed: heroes who could walk on forever with nothing happening, a Stop button that hid off screen when you started a skill (it now sits right on the thing you're doing), and a button that quietly redrew itself 30 times a second. And a first look at the New UI, framed panels and chunky buttons: try it in Settings → Look → New UI (preview), and switch back any time. It's still being polished.
  7. 0.15.0Back on your feet6 entries
    • Fights you can winWalking the world no longer wears your hero down to nothing. Everyday enemies out in the wild hit a little softer, a full heal takes half as long, and after a defeat your hero rests all the way back to full HP instead of limping into the next fight. A hero at its zone's level now wins about nine fights in ten. Bosses, dungeons and the tower are as tough as ever.
    • A tidier stripThe little icons between Auto and Menu now fold away behind a chevron; a gold dot on it tells you when something inside is waiting. The strip also keeps its length when the raid skull or other icons turn up, so nothing gets pushed off your screen any more. And Show on the World tab now takes you to your job or skill from anywhere.
    • Jobs with more to sayEvery job now has sixteen lines of its own, dealt like a shuffled deck, so the goose herder talks about geese and you won't hear the same joke twice in a row. The job board shows the pay just once per card, for the shift you picked.
    • While you were away, for realThe welcome back and its summary of what your hero got up to now also work on Linux desktops like Hyprland, which never used to tell the game you had gone.
    • Meet the teamAdmins and moderators now wear a little crown or shield and their own colour in chat, whispers and profiles, so you always know who's from the Idleville team. Names that pretend to be staff are kept for the real thing.
    • Never locked outAdd an email in Settings under Account and confirm it with a code, and a forgotten password is no longer the end of the road: Forgot password? on the login screen mails you a code. It's optional but recommended. You can also change your password there, and tick a box for the occasional newsletter.
  8. 0.14.2Hats on straight1 entry
    • One hat at a timeHoods and cowls no longer wear a tiny second hat floating above them: the peak now sits on the hood where it belongs. Starforged's halo tucks away under a helmet too, and gear turns round with your hero on the very same frame.
  9. 0.14.1Looking the part4 entries
    • An eye on your gearWhat your hero shows is now chosen right next to the gear: each slot on the Hero tab has a little eye. Open, and that piece shows on your avatar; crossed out, and it still counts, just out of sight. One click, and your hero changes on the spot.
    • Every piece looks the partWe held all 174 wearables up to the light and fixed 71 of them. A pickaxe is now a pickaxe, not an axe, and skullcaps have their spike. The teapot, flowerpot, colander, halo and turnip hat each got their own shape, and so did crowns, winged boots, clogs, skates, cleavers, crooks and the Red Pen of Final Audit.
    • Slashes where they landA sword swing no longer flashes across your own face. The slash now lands on whatever you hit: the enemy, the raid boss, or the foe your partner is fighting.
    • Message of the day, out loudWhen the team posts a message of the day, your hero now reads it out on the strip, so you see it even with the panel closed. Once per message, promise.
  10. 0.14.0Dressed for the fight8 entries
    • Wear what you wieldYour hero can now show the gear they have on. In the Hero tab's Wardrobe, tick Weapon, Helmet, Armor or Boots and that piece appears on your avatar, in its own metal: bronze, steel, gold, mythril, obsidian or starmetal. Others see it too, when you meet on the road or fight side by side. Tick nothing and you look just as before.
    • Raid togetherAt a raid boss you now see the others fighting: up to four heroes beside you, friends and guildmates first, with a cheering crowd and a count of the rest behind the boss. The little podium next to the boss's name opens a live damage board with your own rank. Raids are no longer joined for you: a skull on the strip takes you to the boss and back, whenever you like.
    • A longer road to 99Every level now takes twice the xp, for every skill alike, so gathering no longer races ahead of fighting. Nobody lost a level: your xp was doubled with the curve, so you are exactly where you were.
    • The job board, sortedForty-three jobs now, sorted into Labour, Tavern, Crafts, Guard, Court and Oddities. New ones include goose herder, dungeon janitor, mimic feeder and golem babysitter. The workshops got tabs too, so weapons, armour, tools, food and potions each have their own list.
    • See what you foundLoot you haven't looked at yet wears a little NEW tag in your bag, and a stack that grew shows +3. The Bag tab counts them, and a New filter lists only those.
    • Know when it's doneWhile you cook, smith, craft, brew or bury, the right side of the strip fills a bar and says how many are done and how long is left.
    • What's new, right in the gameAfter an update a small scroll on the strip shows these notes, and a ready update gets its own button: one click and you're on the new version. Whispers you haven't read put a pink bubble on Menu, and messages from the team now appear on the strip.
    • A notice board for rainy daysIf the game can't reach its server, you'll now see why: planned maintenance, or a note that we're already on it, right on the login screen and the strip. Maintenance is announced in the game a little before it starts.
  11. 0.13.0Letters & festivals6 entries
    • A mailbox on the stripA little envelope next to Menu opens your Mail. Found a bug, got an idea or a question? Write to the Idleville Post: a real person reads every letter and writes back, and the envelope lights up when they do. Letters can also bring gifts, gold, items or a boost, that you claim with one click.
    • Special eventsFestivals now come to Idleville: Double XP weekends, treasure weeks with more gold and loot, harvest days for gathering and crafting, raid nights and the odd fog that won't lift. When one starts, your hero tells you, a star shows next to your combat level, and World, Events lists what's on and what's coming.
    • A crowd of new facesThe people on your road now come in more than a hundred new looks: stout merchants and young ones, knights in brass or black, bards with flutes and accordions, grannies in fur hats up in the snow. The same step always shows the same person, and zones dress their own.
    • Ten new pockets to pickA wandering bard, a knitting granny, a retired pirate, a bog toll clerk, a guard captain, a gnome tinkerer, a high priest, a merchant prince, a stargazing astronomer and, at level 99, a sleeping hoard dragon. Every target now has its own rare find, and its own thing to say when you're caught.
    • Jokes that live hereOver a thousand lines that leaned on internet jokes now tell them Idleville's way: the torch that sets its own bracket alight still says 'This is fine', but it's the torch saying it. Every line also fits the speech bubble now.
    • Sizes and stacking your waySettings has separate sizes for the strip, the panel and the pop-ups, from 1x to 4x in steps of 0.1, so 2.4x is fine too. And if you'd rather other windows could cover the game, turn off Always on top.
  12. 0.12.0Good company11 entries
    • Heroes meet on the roadOther heroes wandering the same zone now cross your path. Usually you wave, chat a bit and walk on with Good company, +5% xp for ten minutes. Now and then you team up against a monster, and each of you gets the kill, the xp and your own loot. Click them to whisper or add them as a friend.
    • Raid bosses go out in styleA beaten raid boss no longer vanishes on the spot. The last blows land faster and faster, it cracks, glows and bursts into coins and confetti, and your hero celebrates. A summary follows with your damage, rank, reward tier and loot, and it stays pinned so you can read it again. Then a proper curtain takes you back to where you were. Bosses that escape get a taunt and an exit of their own.
    • Fairer raidsA raid boss now grows with each hero who joins it, by how hard that hero hits, so a strong hero can't flatten a boss meant for everyone. Your HP also no longer creeps back up between your raid blows.
    • Six new ways to travelA grumpy ferryman (who takes a break mid-river), a bathtub under a towel sail, a runaway minecart, a sheep blown up into a hot-air balloon, the Snail Express (grow a beard on the way) and a donkey cart chasing a turnip on a stick. Boats turn up by the water and the minecart near the mines.
    • More faces to wearThe starter looks you didn't pick now unlock with early milestones, like 250 steps or your first potion. Nine new basic outfits, from the Shepherd to the Gravedigger, drop rarely in their own zones. The Wardrobe shows how to get each one.
    • Rare finds everywhereEvery rock, tree, fishing spot and forage patch now hides a rare find or two: bird's nests, amber, fossils, fire opals, messages in bottles, four-leaf clovers and more, each used in a recipe. There are 33 new gathering spots and 45 new recipes, so every ten levels has a few of each.
    • Snacks on the wayFights and steps now sometimes drop a plate of food suited to the zone, so your hero has something to eat without cooking it all themself.
    • Blessings to choose fromPrayer now has seven tiers of blessings with six choices each, from +5% armour to double gathering yields, pet finds and faster travel. Pick one per tier. You can also bury every bone and ash in your bag in one go, best first.
    • Weather with a mind of its ownWeather spells now last a different, random time (storms are short, clear skies long), still the same for everyone in a zone. Fog rolls in as layered pixel banks, with a thin wisp in front of your hero.
    • A tidier Hero tabYour gear sits right under your summary, and the other cards fold away. Clicking a slot lists what you could wear, best upgrade first, with every stat change in green or red and a side-by-side look at the item you're wearing.
    • The right level on the stripIn a gathering location, the bar on the strip shows that location's skill instead of Adventuring.
  13. 0.11.2Right in the water1 entry
    • Coins land in the wellA coin tossed into the wishing well used to stop in mid-air under the roof. It now drops into the water, and the splash and the wish's sparkle rise from the water too.
  14. 0.11.1One stop at a time2 entries
    • Walking up to things, onceYour hero paused for a moment every time a step went out to the server, then walked on and stopped again at what they met. Now they keep walking until they reach it, and stop just once.
    • A foreground you can seeFences, signposts and critters in front of your hero only fade a little as they pass, instead of almost vanishing.
  15. 0.11.0An ever-living world7 entries
    • Fighting groundsEight new places made for fighting, from the Sparring Paddock (the referee is a goose) to the Voidwatch Bastion at the edge of everything. Each one gathers the monsters of its neighbouring zones, so your hero fights far more often there. Find them under World, Travel, Fighting.
    • XP that says where to goFights, steps and skilling now pay more when the challenge is above you and less once you've outgrown it: Extra, A little extra, Base, Less and Least, never nothing. Travel cards show what each place gives you right now, and so does the target pill in a fight.
    • Drops that keep upLoot found in zones below you is lifted halfway towards the level of the best zone you can reach. It's still worse than what the right zone drops, but no longer useless.
    • Everyone shows upWhen a step mentions a granny, a referee, a goblin clerk or a crowd, they're actually there now, with their own little animation, and they walk into view as your hero comes up to them. Gathering on the way takes a few proper swings, and the foreground is full of fences, signposts and critters.
    • A better slimeEvery slime is now a squashy gumdrop with a face, a wobble and a hop, instead of a plain circle.
    • Finding your wayTravel has Adventuring, Gathering and Fighting tabs. Places where your next quest step happens get a gold !, and hovering a place lists its monsters and gathering nodes. A 'While you were away' tab on the strip sums up what your hero did while you were gone.
    • Pick your training on the stripClick the sword next to your combat level to switch which combat skill your fights train. And while a Slayer task is on, its monster turns up a bit more often.
  16. 0.10.0First steps3 entries
    • Your hero shows you aroundNew to Idleville? Your hero now teaches you the game themself. First a quick tour of the strip, a gold glow on each button as it's explained. Then First Steps, a short tale told by the hero: equip a sword, win three fights, travel to the quarry, mine some copper and smelt your first bronze bar. It comes with a starter kit and ends with an achievement and a title.
    • A word when you find something newThe first time you reach dungeons, a raid, a guild, pets, your house, loadouts, the focus timer, bones, the chat or the ranks, your hero has a line or two about what it's for. Everyone gets the tour, old heroes too; skip it or replay it any time in Settings.
    • A face of its ownThe game has its own icon and logo at last: the strip's gold frame as a window onto an evening in the meadow, where the hero is sorting out a goose. It's on the game, the taskbar, the tray and the website.
  17. 0.9.12Room to read1 entry
    • A readable panel on short screensOn a short screen the panel shrank to its smallest size to fit. It now keeps a readable size and gets a little shorter instead, its tabs scrolling. With Reserve space on, it also no longer counts the strip twice when working out how much room there is.
  18. 0.9.11No more freezing2 entries
    • Moving the strip, instantlyWith Reserve space on, moving the strip to the other screen edge or changing the UI scale froze the game for a long while before the strip showed up again. It now moves at once.
    • A frame lit the right way roundAt the top of the screen, the strip's gold trim now runs along its bottom edge, facing your desktop, and the edge against the screen sits in shadow, just as it does at the bottom.
  19. 0.9.10Open to every window1 entry
    • Logging in on a fresh WindowsOn a new Windows PC or VM the game could say "Secure connection to the server failed" before you ever logged in. The game now brings the certificates it needs to talk to the server, so it connects on any Windows, fresh or not.
  20. 0.9.9Back in place2 entries
    • Pop-ups where they belongOn Hyprland with more than one screen, the levels overview and the strip's tooltips opened on the wrong screen or over the wrong end of the strip. They open next to what you clicked or hovered again.
    • A panel that fitsA long hero name next to a long zone name made the Hero tab wider than the panel, cutting off its right edge and the close button. The line now wraps instead.
  21. 0.9.8At home on Hyprland1 entry
    • A tidier strip on HyprlandOn Hyprland the strip no longer wears a window border, follows you to every workspace, and its tooltips and pop-ups open where they belong instead of in the middle of the screen. Your own Hyprland config is left alone.
  22. 0.9.7Out in the world1 entry
    • Heroes of Idleville is outThe game now lives on its own public server, and you can download it for Windows and Linux right here. Register with your product key, pick a hero, and it keeps itself up to date from then on.
  23. 0.9.6Back on the road1 entry
    • Walking again, and a calmer typewriterYour hero walks on while news plays after a step instead of standing still, the bubble types at a gentler pace, and every line on a trip gets time to be read before the next one comes.
  24. 0.9.5Typed with care1 entry
    • A typewriter in the bubbleYour hero's words now type themselves out letter by letter, and a long line scrolls smoothly up through the bubble instead of flipping pages.
  25. 0.9.4A tidier timer1 entry
    • A focus menu that fitsThe focus timer's menu is now a small panel of plain buttons, sized like the rest of the strip, with + and − for your custom focus and break lengths. It answers the mouse properly on every desktop.
  26. 0.9.3Longer roads, deeper dungeons3 entries
    • Hundreds of new travel linesEvery way to travel, from the goose to the runaway cheese, now has a dozen ways to set off, forty things to say on the way, fifteen landings and fresh reactions to what happens mid-flight. Lines you heard on your last trips wait their turn.
    • Dungeons with more to sayEach dungeon's fights, traps, chests, shrines, rest stops and bosses now have many more lines, and a run never repeats one. Long lines stay up until you've read them before the next room comes along.
    • Menus that stay openThe levels overview and the focus timer's menu no longer close the moment the mouse moves (on desktops where focus follows the mouse); they close when you pick something, click elsewhere on the strip or press Escape.
  27. 0.9.2Something new to say1 entry
    • Fresh lines at every turnSetting to work, packing up, heading out on an expedition, clocking in and out of a shift: your hero now picks from a pool of lines for each, and never says the same one twice in a row. Workshop and job transitions name where you're going.
  28. 0.9.1Blue skies & a quick look3 entries
    • All your levels, one click awayA little arrow at the strip's left opens every skill at a glance: its level, the bar to the next one and how long that takes at the pace of your last hour of play. The strip's xp bar now follows Adventuring, or whatever your hero is working on.
    • A sky by dayDaytime has a real blue sky now, greying under clouds and rain and glowing orange in a sandstorm; the stars still keep the space zones dark.
    • Fixes & tuningHp comes back over five minutes instead of 100 seconds, so fights leave a mark. The focus timer's menu no longer hides its last rows behind the strip.
  29. 0.9.0Home & talesa milestone4 entries
    • A home of your ownA cottage in Idleville that grows into a house, a villa and a manor. Furnish it with pieces you craft, find on bosses or buy from Ottoline Plumpcushion: each gives a tiny perk, and the trophy shelf, fishbowl and pet bed show off what you've done. Other players can visit.
    • Quest chainsEight tales across the world with the Turnip King, the Cosmic Accountant and four new faces: talk, hunt, gather, craft, deliver and brave the night, pick your answers, and earn unique furniture and titles.
    • Runecrafting & ImbuingA new skill: turn rune essence into runes at ten altars, then imbue gear and tools at the Runic Font with Fortune, Haste, Warding and seven more, on top of their affixes.
    • Strip mini-gamesNow and then a quick click pays extra xp: strike when the fish bites, stop the swing on PERFECT, catch the pickpocket, dig where it glints. Never required.
  30. 0.8.0A living world5 entries
    • Day, night & weatherA game clock where one day takes two real hours: dawn pinks, dusk oranges and starry nights with glowing windows. Every zone has its own weather, from rain and fog to sandstorms, ashfall, aurora and starfall, and it matters: night-only creatures, rain-only toadstools, +10% fishing yield in the rain.
    • Your hero notices youA welcome back with what happened while you were away, a lunch break around noon, a stretch after two hours and a cheer when you unlock your screen.
    • Focus modeA 25/5 or 50/10 focus timer on the strip. Your hero studies alongside you, and each session done grants Focused: +10% xp for an hour, stacking up to three.
    • LoadoutsSave up to eight gear-and-pet sets and change into one with a click, with a preview of what it changes.
    • Loot filters & item locksRules that sell junk into your bank the moment it drops, a lock for the things you never want to lose, and desktop notifications for whispers, raids and whatever else you switch on.
  31. 0.7.0Together4 entries
    • FriendsA friends list in Chat: see who's online and where they are, whisper or inspect them, and a little toast when a friend logs in.
    • Guilds of up to twentyFound a fellowship with a banner and a [TAG], share a guild chat and bank, chase three weekly goals together for a perk the whole next week, and raise a guild hall in Idleville from lanterns to a golden roof.
    • Achievements & titlesHundreds of achievements, from Baby Steps to the secret silly ones, many with a title to wear after your name: Ananas the Well-Walked.
    • Your life in numbersA Stats page with xp and gold per hour and per day, your records, your favourite prey and the goose that defeated you most.
  32. 0.6.0Pets & a watchful eye4 entries
    • 25 petsA sixth slot for a small friend who trots behind you on the strip. Each has one talent and no combat stats, grows from level 1 to 20 on a tenth of your xp, and is ×1.5 as good when fed: 2 h a meal, 4 h for its favourite food. Everyone starts with Pebble the Pet Rock.
    • Eggs & the nestMysterious Eggs and Speckled Eggs drop from dungeon bosses, raids and tower milestones. Put one in your nest and it hatches in 4 or 8 hours, even while you're away.
    • The PetdexEvery pet on one page, found or not, with where to look: ten from skilling, six from zone bosses and eight from eggs. Find one twice and it gains a level.
    • Behind the scenesAn admin dashboard keeps the realm tidy.
  33. 0.5.3Always up to date5 entries
    • The game updates itselfWhen a new version is out, it fetches it in the background, checks every file and restarts into it.
    • Whisper and InspectClick any name in chat, the world news or the Ranks tab to whisper them, inspect their hero, mention or mute them.
    • A reworked inventoryThe bag sorts itself into labelled sections with counts, from worn gear to materials by the skill that uses them. Bigger cells, a green arrow on clear upgrades, a name search and a List view.
    • 17,723 bits of nonsenseTwice the adventure lines, and the new half is the meme edition. One does not simply walk past a smug turnip.
    • Farming shows what you can growThe crops your level allows, the seeds you own but can't plant yet with the level they need, and a way to the General Store for more.
  34. 0.5.2Journeys5 entries
    • 12 journeys, nine transitionsCatapults, a giant goose, balloons, pigeon post and a wheel of cheese between zones, and a cartoon curtain for every change of scene.
    • Instant progressSkilling xp and products float up the moment each action lands, and food, keys, recipe counts and the well's pot update at once.
    • Jobs by skill, compact workshopsThe job board groups jobs by the skill they train; workshops list what you can make now, what's missing (and how many), and what's still locked.
    • Equip upgradesUpgrade markers on your gear slots, an Equip upgrades button and a sorted picker with All, Upgrades and Usable filters.
    • Loot, highlightedEvery find is inked in its rarity's colour, in the speech bubble and in the log.
  35. 0.5.1Numbers on1 entry
    • Bar numbers, alwaysThe strip's hp and xp bars carry their numbers all the time: 68 / 68, and Str 12 · 140 / 480.
  36. 0.5.0A polished strip4 entries
    • One golden frameThe strip is one framed bar in the panel's gold, with icons for combat level, gold and hp, a raid skull dial counting down to Hit!, light beams for rare drops and golden rings on level-ups.
    • The Bank of IdlevilleBarnaby Coppervault keeps your savings safe from lost fights, and every sale is paid straight in.
    • Timed travelTrips between zones take 20 seconds, with a countdown on the strip and in the World tab.
    • Every bonus, explainedThe Character tab lists every bonus with its sources and caps, and item comparisons show what a swap does to them.
  37. 0.4.1 & 0.4.2Patience3 entries
    • Patient skillingEvery skilling action takes half again as long and gives 1.8 times the xp: about a fifth more xp an hour, and a third fewer products.
    • Thieving hurtsDuring a Thieving session hp comes back at a quarter of the speed, so getting caught adds up. Pack food.
    • Requirements, inkedWhen a node is out of reach, the bubble inks what it needs in red and your level in amber.

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